Camera Shots ⇒ |
A angle
M movement
↳ We experimented with a variety of camera shots, Angles and movement to demonstrate the effects that they can have when filming, for example a dramatic, emotional or vulnerable effect.
Shot sizes ⇒
XLS- (extra long shot) gives a confined effect, and is used for setting the scene. Makes the object or body look vulnerable and isolated.
LS- (long shot) shot from a considerable distance , so people appear as indistinct shapes. Shows the entire object or body and is usually intended to place it in some relation to its surroundings.
MLS- (medium long shot) frames whole subject from the knees up. May be used when you have two or three people in a shot.
MS- (medium shot) remains close enough to capture body language, so the viewers are able to identify the characters emotion.
MCU- (medium close-up) from the chest. Often used for dialogue sequences, allow viewer to pick up on characters movements gestures and actions.
CU- (close up) tightly frames person or object. Features whole head.
BCU- (big close up) represents charcaters emotions.
XCU- (extreme close up) often used in horror films to display an instant reaction to a dramatic event.
Shot Angles ⇒
Low- When camera is placed below the subject. Making the character seem more powerful.
Eye- Level- Equal with the camera.
High- Camera looks down on the subject. This shot belittles the character and makes them seem vulnerable.
Worm's eye- Used for a dramatic effect.
Canted- Creates a dizzy, unsteady effect. Often used in scene of a character being drunk.
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